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Richard Katz - Technical Artist

Character Technical Artist in Game Development
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Latest Posts

Explorer: The game I worked on when I was a teenager

March 28, 2019 admin Leave a comment

I’ve been a professional game developer since 1997. I’ve shipped at least 10 games at around 10 different studios over…

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Posted in: game development Filed under: dos, game development, shareware, the 80's

Creating an angle-driven node network in Maya using native nodes

April 8, 2018 admin Leave a comment

We’re going to make a cone and some spheres. As the cone’s Y-axis points toward each sphere, the sphere will…

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Posted in: Uncategorized Filed under: maya, python, rigging

GDC 2018 Talks

April 1, 2018 admin Leave a comment

My talk from GDC 2018, “Technical Artist Bootcamp: Rigging with Triangles”, is now available on the GDC Vault (active vault…

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Posted in: Uncategorized

First Post

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Someone at GDC suggested that I should start posting some tech art and rigging tidbits, so I’ve been inspired to…

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Posted in: Uncategorized

Recent Posts

  • Explorer: The game I worked on when I was a teenager March 28, 2019
  • Creating an angle-driven node network in Maya using native nodes April 8, 2018
  • GDC 2018 Talks April 1, 2018

Archives

  • March 2019
  • April 2018

Links

  • tech-artists.org
  • tech-artists slack
  • Stack Overflow
  • Stumbling Toward Awesomeness – Chris Evans
  • Cult of Rig – Raffaele Fragapane
  • Rigging Dojo
  • Tech Animator – Randall Hess
  • Twitter
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  • Email
    katz3d@gmail.com
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