R I C H A R D   K A T Z
Technical Artist | Rigging and Pipeline

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Senior Technical Artist

Blizzard Entertainment
May 2015 - Present

World of Warcraft: Legion

Character Rigs, Animation Tools, Rigging Systems Development, Pipeline Development

Senior Technical Artist

Zenimax Online Studios
Nov 2008 – May 2015

Elder Scrolls Online

Complete Custom Rigging Pipeline, Character Rigs, Animation and Character Art Tools.

Senior Technical Artist

Secret Level (Sega)
July 2007 – Sept 2008

Iron Man, Golden Axe: Beast Rider

Co-developed IGC Pipeline, Completed set-up tasks for in-game cinematics for Iron Man and Golden Axe, Authored Facial Animation System for Characters in MEL and integrated into existing character rig pipeline.

Technical Artist

Visual Concepts (Take2)
May 2006 – June 2007

Fantastic Four: Rise of the Silver Surfer

Character and Creature Rigs, Authored pipeline tools, animation tools, and modeling tools in Maya’s MEL scripting language.

VFX Artist (contract)

Oct 2005 – Feb 2006

Brutal Legend

Particle Effects, LUA Scripting.

Technical Artist

Z-Axis (Activision)
March 2004 – Oct 2005

Iron Man, X-Men 3

Character Rigging Support, Scripted Export Tools (MEL), Particle Effects.

Character Artist

Secret Level
Aug 2002 – Feb 2004

Magic The Gathering: Battlegrounds

Character Models, Textures, Animated Shaders.

Lead Artist

The 3DO Company
Sept 1999 – Aug 2002

Crusaders of Might and Magic, Warriors of Might and Magic, Shifters

Character Models, Textures, Animation, Concept Art, UI design and scripting, Particle Effects, Managed team of 8 internal and several external artists.


Sierra On-Line
Dec 1997 – Feb 1999

Middle-Earth Online

Creature and Costume Concept Art, High-polygon and low-polygon Character Models and Textures, Keyframe Animation, Motion Capture clean-up, Skin Weighting, Maxscript tools.
Bachelor of Fine Arts, 1996 Trenton State College (a.k.a. The College of New Jersey)
Technical Character Rigging, Scripted Tool development, Art Pipeline design
Software Maxscript, MEL, Python, LUA, Javascript, .NET, 3ds max, Maya, Photoshop, Perforce (scripting)
Animation Classical animation principles, Understanding of Human Anatomy, Motion Capture Editing
Art Character Modeling, UV Layout, Texture Painting, Concept Art, Particle Effects
Management Art Direction, Personnel Management, Task Scheduling
Publications 3ds max 4 magic, 2001 New Riders. Chapter 11, "Table of Nails".
References Available upon request