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Richard KatzRichard Katz

Technical Artist in Games
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Explorer: The game I worked on when I was a teenager

katz3d | June 9, 2021

I’ve been a professional game developer since 1997. I’ve shipped at least 10 games at around 10 different studios over the past 21 years, and now I’m living the dream as a Senior Technical Artist at Blizzard Entertainment. However, my first industry job wasn’t the first game I worked on. History Way back in 1987, … Explorer: The game I worked on when I was a teenager

Creating an angle-driven node network in Maya using native nodes

katz3d | June 9, 2021

We’re going to make a cone and some spheres. As the cone’s Y-axis points toward each sphere, the sphere will scale. Make a poly cone (driver). Rotate it 90 in X so it’s “pointing” along the xz (“ground”) plane. Create a vectorProduct node with the “Vector Matrix Product” operation, to isolate the driver node’s matrix … Creating an angle-driven node network in Maya using native nodes

Welcome

katz3d | March 29, 2021

Rebuilding my website.

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